We came up with other ideas as well that might be implementable later on:
Mischievous shadows
- Inspired by Peter Pan's shadow
- 2 people in separate rooms, interacting at first with their own shadows, which subtly changes into the other person's shadow
2D --> 3D Depiction
- Inspired by Pixar's Night and Day short
- Inspired by Peter Pan's shadow
- 2 people in separate rooms, interacting at first with their own shadows, which subtly changes into the other person's shadow
2D --> 3D Depiction
- Inspired by Pixar's Night and Day short
- Environment where a message or image is only shown through the participant's silhouette, so it will require working together with others to solve the "puzzle"
Virtual Paintball
Virtual Paintball
- Gestural-based interactions, where participants can throw balls of light towards each other and use objects around them to block movements (almost like virtual paintball)
For our project, we were inspired by Peter Pan's fiesty sidekick, Tinkerbell. We will create an environment where each participant will have their own Tinkerbell to interact with. However, since Tinkerbell is so small that she only able to elicit one emotion at a time, each motion elicited by the person will have a direct effect on the fairy's reaction. For example, slow movements will encourage the fairy to come closer and be more comfortable with the person, whereas quick movements will scare the fairy away and will perhaps make it angry (visualized by changing colors). We will also take size into consideration, where the fairies will optimally interact with children. If adults are involved, then they might have to crouch down to appear smaller and more approachable.
We will, in particular, be detecting:
- Speed of participant and fairy's movements
- Size of participant
- Color of fairies
Here is a sketch of the general schematic:
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